Hi there! I'm new to Mari and wanted to learn it through the non-commercial version first. While projection painting in it feels really great, I've encountered baking problem to prevent me from finishing the project. I found that after I painted and hit bake, as you can see in the picture below, the texture went all over…
I'm looking at getting into some stylized work and I'm trying to use something other than Painter for it. When using Painter this effect is usually achieved through Designer with custom made materials and filters. Hand painting in Painter isn't great due to how the brushes work. You cannot layer properly like in Photoshop…
Im new to Mari I have a setting that I dont know how to turn off there is box that wont allow me to project textures outside it or paint. It shows the dimensions 2048 x 2048 16 bit Half Paintable. I have attached a screenshot to show what it looks like. Can anyone tell me how to disable this? so I can paint within the…
Yes, the Super Mario example was meant as a very concrete example :) But it does not stop at the pixels. Paint a character with a red hat a blue worker suit and a moustache, and people will quickly recognize it as Super Mario. It's these tree design points that makes a character to a super mario character. No matter if in…
Hi there guys! Just a friend of mine and me messing around with MARI, trying to texture a drone Scout model. We were calculating the AO when suddenly this ugly thing appeared. Could it be an issue with the actual geometry? or is it more related with the normals? Can anyone help us solve this issue? We've been trying…
I have high poly model in zbrush and i have low poly model that i got when i used topogun 2 TO RETOPO ---- Used UNFOLD 3d to get uv mapos on low poly model and got uv ilands (as mutly tile UV-s) UDIM-s ---- So now i need to get maps like normal maps etc so i can take those in to mari. As it has UDIM-s /multy tile UV-s this…
Hello everyone! Working on another big project. You can check out more on it on its own post, but I hope you enjoy this preview: https://polycount.com/discussion/238512/varian-wrynn-terran-marine-fan-art/p1?new=1
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
Like jgarland said. It really depends on what type of games you enjoy playing. The difference between the xbox 360 and the Wii are like the differences between an apple and an orange. Yeah, they are both consoles, but they're geared toward different audiences and ideas of gameplay. From my experience: xbox 360 - Newest…
I don't know of any companies still using PRman apart from Pixar but they will see :) I used to use PRman back in 2003 but Arnold is what everyone has been using for years thanks to Marcos Fajardo. On a major film project recently the team found that just chucking the high poly object to render (24 million polys with 1.7…