Hi there guys!
Just a friend of mine and me messing around with MARI, trying to texture a drone Scout model. We were calculating the AO when suddenly this ugly thing appeared.
Could it be an issue with the actual geometry? or is it more related with the normals? Can anyone help us solve this issue? We've been trying everything, since reversing and unlocking the normals to checking the geo and nothing seems to work:(.
Here I post the actual model if anyone want to take a look at it.
https://www.dropbox.com/s/mwjq5wm8g15g318/Nave_Normales_Cuerpo.obj
The entire model has two layers because it's going to be destroyed...
could it be a problem?
Any help is appreciated.