Home General Discussion

MARI AO Calculation issues help Please!

polycounter lvl 10
Offline / Send Message
HatPoweredSpyCrab polycounter lvl 10
Hi there guys!
Just a friend of mine and me messing around with MARI, trying to texture a drone Scout model. We were calculating the AO when suddenly this ugly thing appeared.

1241849_10151868894568728_1997479263_n.jpg?oh=236aac2689f432dedf99e9c35d346210&oe=52332446&__gda__=1379171252_1c6c676ffa2cac41e79e4314e27bf79b

Could it be an issue with the actual geometry? or is it more related with the normals? Can anyone help us solve this issue? We've been trying everything, since reversing and unlocking the normals to checking the geo and nothing seems to work:(.
Here I post the actual model if anyone want to take a look at it.https://www.dropbox.com/s/mwjq5wm8g15g318/Nave_Normales_Cuerpo.obj

The entire model has two layers because it's going to be destroyed... could it be a problem?
1290026_731933356823774_513124946_n.jpg?oh=a277dd64d056d9dd86d1c68022c01c77&oe=52333ADB&__gda__=1379139703_91c8569572228bd6bc91704bf62f2284
Any help is appreciated. :)
Sign In or Register to comment.