ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…
Thanks for the reports guys! ghaztehschmexeh: It is true that loading grunge masks will prompt a transform, sorry for the confusion. Did this crash the SUITE for you or simply freeze interaction with the SUITE? Either way it might not be as intuitive as I hoped for. Maybe the mask should just be placed, and you can go on…
I'm an old fashioned person. I like my diffuse, but I still want to try all this out. I've tried making a spec map, a bump and a normal map. None worked. I use all default max 7 options. except for the viewport and the textporter script. My spec map was looking like other peoples spec maps. I wanted to achive a look like…
The Maya default unit is centimeters, so anything exported to Unity will be 1/100th the size of what your're probably expecting it to be. You can set the scaling compensation in Unity's import settings, but you'd have to remember to do this for every model that you import. FBX has it's own settings for scale as well but as…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jul-18-12.rar Summary of changes: * A bug in preference setting importing is fixed. * Object mode > Selection > Select All Guide Line Objects. * Relex operation's strength control is changed. By default, the relax strength to be used is the default relax…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
Hey everyone! I'm getting an error when I try to test one of my items in game. It works fine when I upload just the LoD1, but when I try to add the portrait LoD0 I get this Texture File Error! The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model. Materials found:…
What, it's just coincidental that the games they bitch and moan about are ones that are more inclusive of LGBT people, people that aren't white, etc? There's no conclusion to take from them saying that any gender except male is "political" and that LGBT characters merely being included - sometimes in as little as a small…
Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…
Command Line Values to Tweak: r.Shadow.FadeResolution - controls how big the light has to be on the screen before it *starts* to fade out. - Default Value: 64 - Can lower this value to keep shadows from fading out at further distances r.Shadow.MinResolution - controls how big the light has to be on the screen before it…