Having an issue in UDK with the cloth sim: the banners I have bounce a lot on starting the level and then calm down to a normal sway, but after about 20 seconds they begin to bounce around again... I have a video showing it: http://youtu.be/1lqju_qtFGM It's at around 28 seconds that the banner begins to bounce again. Any…
We are looking for freelancer 3d clothes modeler Requirements: Must know marvelous designer, z brush or blender (any other 3d program) Please send email to anca_pagan@yahoo.com with portfolio , artstation link or any other pictures of work done
What is the typical polycount for MMO characters with skin wrapped clothing? My project lead has asked for a tri-count of 8000. My character model has reached a tri-count of 4,280. This is my first time approaching this area. Should a copied piece of geometry pushed outward with the same topology of the base mesh work with…
Hey Polycount, Been messing around with cloth in UDK today but I've come unstuck. I'm using it to make a little cobweb that hangs and flaps about, but for some reason the top verts aren't staying put. They're skinned to the top joint (RigidJoint) and the rest are skinned to the second joint (WebJoint), shown below. But for…
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
I think if you're going to do any kind of rigging and animation that torn sleeve hole is going to be an unnecessarily annoying pain in the ass to deal with. But since it's already being sculpted in a pose I don't think that is the case? You might want to check out this tutorial on doing torn cloth in zBrush, it has some…
Hey, Pixologic just put up my last of us cloth sculpting video... Hope you guys dig it.... Let me know if you guys have any questions! http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended&p=1062029#post1062029
What im seeing alot lately, and in tons of games, is clothing actually being meshed into the low poly, yet sculpted separately on the high poly. Im assuming its for animation. It oddly meshes right in with he perfect topology How is this done? Its really bugging me :(
For this image, i was wondering if someone could teach me how to make the cloth looking material on the handle :/ i would love if you could provide images or a clear guide on how to do it :) thanks Also if anyone knows any really useful videos, Please post them here
I am searching for a good ww2 us army clothes reference painting texture maps. I tried 3d.sk but they seem to have only german and british uniforms of this time period. I am googling now but maybe one of you have some links or images he would like to share?