I am sure that i used to export curves from zbrush to maya no problem as either ma or obj, but if I do the same from Blender it just crashes mayaAre there any scripts/addons that are available to do the job?, because i really hate doing hair curves with xgenand since I have already protoyped my hairstyles in Bender, i…
Hi all, Blender will be participating in the 'google summer of code' again this year. For those not familiar with GSoC - google funds students (university undergrads and graduate students) to work on open source projects - the student receives a stipend and receives mentoring by members of the opensource project that they…
Hello all Would like to know your experiences with Blender as I have been on the fence for quite some time now. I know the UI will take some getting used to but are there any user based UI's worth checking out ? I have seen a few that do look interesting and I am not looking for a modo equivalent just a UI that helps with…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
I'd like to know how viable it is to rely on Blender as your main 3D program for freelance work. I also have ZBrush for the base/highpoly creation and Substance Painter/Photoshop for base texturing, Substance Designer for baking and texture detailing. I'd be relying on Blender primarily for retopology, UV mapping, rigging,…
Hi, I have written an addon to Blender that allows baking all sorts of maps using xNormal as the external renderer directly from within Blender. Maybe it is just me being workflow fanatic, but I found for myself that switching between the two applications was somewhat interrupting, time consuming and quite annoying when…
You probably don't see so many game artists use Blender because studios want to stick to their pipelines and keep the variety software used to a minimum. In that case I guess the artist will just switch to use whatever the studio requires even though they might personally prefer Blender. I don't have 100 followers and only…
Blender can pretty much do anything you would need to as long as you know what to look for. If you include the community developments and plugins then I'd say it could be considered just as strong, if not stronger than the other candidates. To be honest I have the option to use both Maya and Blender, but there are many…
The tangent space in Blender is the same one that xNormal uses and actually has some pretty significant advantages over the tangent spaces in Maya and Max, which you can read about here. So there is noting wrong with Blenders baking in that regard ;) All in all, Blenders baking is pretty good in terms of workflow, it's…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…