Good foundation but I would say just spend more time refining the materials and hand-painting in some wear/damage. It looks a little uniform and lacks character right now. Think about what level of wear you want, and maybe ground it into storytelling/environment. Is it supposed to be heavily damaged? Is it just normal…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…
Hello. I would like to ask You about some good tutorials about baking normal maps and ao maps. I know that I have google and YT but my experience with tutorials that I found by myself looks like this: Type 1: Look ! Here is cube, and here is cube with chamfer aaaand We created perfect normal map ! Type 2: Look ! Here is…
Hello Every one.. Could you help me about this issue.? I want to ask you one thing about .3ds format.. I have created the 20k model in 3dsmax and when I export the model in .3ds format and after that when I import the .3ds file into 3dsmax or game engine then I got just double poly count. So please let me know how I can…
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
Hey guys, Can someone plz provide me some feedbacks about Teesside University, UK. I'm planning to do MA in Game Art & I've gone through their course modules & it's very close to what I wanted. However, the feedbacks that I've got about the university so far has been mixed. It would be nice if someone who has…
Hi, I'm very interested in the world of CG overall and I would be very interested in getting some insights from people who are (or have been) in the industry in order to understand what they do, discover what their journey has been, and simply understand what they love about what they do. There aren't any strings attached…
When I first known about this place I was young, and naive. I was fascinated with detail at how amazing the models looked like. I used draw everything as detailed as a picture, but soon enough I learned that people don't care about texture resolutions or polycounts. They care about the characters look and their story. Ask…
Certainly that feeling is a commodity. A commodity purchased by the producer from a marketing firm. They are hired for the service of creating that "feeling" in a targeted group. Sure a consumer has a choice between a product they feel good about and one they don't. The question is, why would they? You can be given the…