Dear Polycount, I have a simple rigged model that I would like to attach some simple cubes to with pin constraints however Maya wont seem to allow me to do this. I simply got an error when just trying to do a basic attachment so I then sought out an online solution that parented small polygons to the skeleton and used them…
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
*Edit* Just going to do some geo switcheroo. Drop the original panel below the floor via it's joint, and then pop in the physics sym panel to complete the effect. Hey all, I'm in the midst of a pretty last minute/hail Mary art test and and in dire need of help. I write this as I am parenting my model... I'm burning the…
I want to make a statue for That Dragon, Cancer as fan art. [ame=" https://www.youtube.com/watch?v=l3k6FViYKtY"]https://www.youtube.com/watch?v=l3k6FViYKtY[/ame] I'm going to try to keep this succinct. I want to ask any Polycounters out there to help me with this, since I don't have the proper bearings for how I can…
Common problem. Depending on what software you are using, there are different ways to solve this. You posted the solution to this for Max, so I'll cover the other base: Maya. Un-instancing and freezing geometry in Maya will cause the faces on that mesh(es) to point in the opposite direction of the normal. In the viewport,…
Sorry to hear about your situation man! =/ It's really tricky trying to balance that stuff, however if you ever find yourself on your feet again I would seriously advice you to consider Sweden, it's a much more secure job environment for families than most other places. Free Education, Child Benefits, lots of vacations,…
It sounds like your parents would be okay supporting you while you learn the ropes for your career - I would cherish this and lean on your parents while you still can. There will come a time when you wish you could have more hours in the day just to learn and not have to work a job. Since you have that kind of freedom now…
[ QUOTE ] [ QUOTE ] You can call my mom a crack whore all day, because THAT IS THE POINT OF FREE SPEECH! [/ QUOTE ] Ahh but you could sue, its called slander =P If you research free speach and its roots you find out that in the US it means you have the right tp peacefully assemble and list grievances agaist the goverment…
This can also happen if the object is part of a hierarchy. The transform of a parent will affect the transform of its children, so if you use the Reset Transform utility on a parent object, the children might change drastically.
You're right that the baker interface in Python doesn't support the use of the quick loader. We'll go ahead and expose the functionality for it in the next patch: import mset baker = mset.BakerObject()
# Use Quick Loader
baker.importModel("E:/MyModel.fbx") Currently Marmoset Toolbag does not support using the quick loader…