Hi, I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold. But with some of the legacy shaders and renderer deprecated, I can't find a solution…
I went over my impressions of the new 3dsmax 2012 features on the main page, in case you're interested. http://www.polycount.com/2011/03/01/3dsmax-2012-thoughts-and-impressions/#more-5584
Hey all ! Lighting done for Battlefield 2042 on 3 of the maps, working on moodboard, light design, skies, post process, and skies before and after the storm. Enjoy :) Discarded : https://www.artstation.com/artwork/mzqElZ Kaleidoscope : https://www.artstation.com/artwork/QnzoNx Hourglass :…
[ame=" https://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_embedded"]QuakeCon 2012 - John Carmack Keynote - YouTube[/ame] waaaatttcchhh the man is super inspiring as ever.
Is it possible to buy an older version of 3d studio max for example 2012? I can't see any option to do so on the offical site. I would like to buy a cheaper version of the software. Any ideas?
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
i noticed when i use xgen in maya, i cant open up the "Expression Editor" nothing pops up... googled the problem but it does not looks like its fixed? --> https://forums.autodesk.com/t5/maya-forum/maya-2020-xgen-expression-editor-not-launching/td-p/9203528