Added this line of code to line 231 swatchDisplayPort -wh 2 2 -sn $materials[$i] -pressCommand ("select -r "+$materials[$i]+ ";NodeEditorWindow"); THANK YOU FOR THIS TOOL!
hey everyone,got a small question for ye. I joined a modding clan for starcraft 2. I know how to model and texture, but I cant figure out how to import my models into the starcraft 2 editor. IF someone could help me, that'd be greatly apreaciated. I put a thread up on Battle.net with the same question, although it goes a…
I've just started sculpting after seeing the new vids for Mud 2. I plan on doing a couple of these a day until I can get my speed up. Crit welcome :) 1: Bonehead 2: Old Shogun 3: Toothface
I seem to remember in Marmoset 1 there was a feature that allowed you to rotate your model within the scene. In Marmoset 2 I can't seem to find this feature. There's options to move the scene or the camera, which is basically the same thing right?
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
I saw this video: https://youtu.be/MMCuYKzBOSk?t=1m58s At 2:00, I was wondering how did he create the blinking light? Light animation maybe? It seems Marmoset Toolbag 1 has more cool features than 2.