Wow, you guys sure are stuck in your ways arent you? Me personaly i LOVE modeling high poly, its much more fun not having crappy little limitations that do nothing but hold back the overall quality of your work(Low res textures, low polygons) I know some people will try to tell me you can still do awesome models with a…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
So I posted on poly count a few years ago and since then I got a job... as a programmer... hmmm not quite the career path I expected to take! I've neglected my hobby/passion (3d game art) for the past few years :( so looking over some of my old stuff I decided, I miss 3d and I miss poly count. With this in mind I've tried…
I think you could spend some more time looking at the ref and trying to see what makes it pop. At the moment your rendition looks a bit like a molded plastic cast of the original, painted straight with shiny paint :P Since the ref is so plain you have to really pimp the few areas where the eyes stop. The first one is the…
Hello and sorry if this question has been asked before. I'm doing an "arcade" style skin for Syndra in the character art contest and I've used some old retro pixelated silhouettes as complements, like a pacman one for a buckle or a space invader to decorate the headdress. I would like to know if its ok to use old stuff…
nice, i am from new orleans. if you want my 2 cents, i would say it has the same problem as the disney new orleans, it looks like it was made to look old, but not actually old. new orleans is super old, anything that is painted has been painted 1000 times and if there is scratches in the paint you can see a hundred years…
Please Note * Applicants without a portfolio will not be considered Position Summary Cold Iron is seeking an experienced Sr. Concept Artist to join our world class team on our next AAA title for consoles and PC! Are you a passionate concept artist looking to help establish the vision for an exciting new world? Do you revel…
NOTE: * Applicants without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are…
Please Note * Applicants without a portfolio will not be considered Position Summary Cold Iron is seeking an experienced Sr. Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you…
Can't comment on the polys since there is no data for that. Just post a screen of the polycount in your modeling app we don't need the sketchfab url. Just some screens of the wires and polycount is sufficient. However, I will second the textures thing as well as the fabric wrinkles. I suspect you did the wrinkles in Zbrush…