You've got some really good stuff here Stinger but there's some issues, particularly around the weapon. Currently you have the hand tilted forward along the axis of the weapon when it should either be perpendicular or tilted back. Look at some pictures like this, this and this. Also, it looks like you're doing a bullpup…
So in regards to working freelance I would first and foremost say your portfolio is EVERYTHING!!! or 99% of it. I tried to do freelance a few years ago and failed hard, barely any income, crappy clients trying to underpay me massively. That was because my work was not good enough to attract better clients. I then tried…
If I were you I would replace your existing monitor rather than buy one to be used as a secondary. Your monitor has a TN panel which means poor viewing angles and color accuracy, so its not particularly good for art content creation. You should look for a monitor with an IPS panel of some sort, you may have to settle for…
https://www.thefoundry.co.uk/about-us/news-awards/modo-september-promo/?utm_source=community.thefoundry.co.uk&utm_medium=social&utm_campaign=modo-september-promo-15 Demo includes 7 hours of free Digital Tutor content. Also check out Tor's (aka Snefer's) gumroad modo basics tutorials.
https://psycnet.apa.org/doiLanding?doi=10.1037/pspi0000190 You gotta pay $11 to read the full journal, but if you are on the job hunt this knowledge could save you a lot more than $11. It's scientific journal, which means it's boring. And full of big words. Don't be lazy, read that shit. It may save your life. If you are…
Phew - that was quick! Hot off the press are the results from the judges at Havok on their Top 9 entries to the MINI-GOLF contest! For those who don't know, the MINI-GOLF! contest hosted by Polycount saw artists creating mini-golf holes, to be used in Havok's brand spanking new game engine, Project Anarchy™. When the…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Many Hands SPC is seeking a Level Artist to join our startup team as we build Verses.gg – a digital Trading Card Game that focuses more on creative problem solving than violence, featuring card collectibles on the Tezos blockchain. You will work closely with the Art Lead and the Design team to create 3D levels in Unity.…