Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Thanks Pedro. Here are some more: Also please keep in mind that these pictures are a very accelerated process and the actual time taken on the backpack for instance was well over a week to complete. The backpack was a big challenge and so I did it piece by piece almost, meaning I would make a section, bake it, tool it, add…
Hi everyone. Colleagues and experienced artists, please share your experience. Once again, when I go on ArtStation and look at the works of other artists who work at well-known studios, I often notice that even the simplest-looking assets they make look like they are worth "1000$” — whether it is just a rock, a mug,…
Hello guys. There are several
photogrammetry artists on
Artstation like https://www.artstation.com/artwork/g2dLa8
and https://www.artstation.com/artwork/lxrkyY I wanted to make something that looks like photogrammetry. I
decided to make a park bench since it has wood and metal – two vastly
different materials. I never made…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
for this week i started the texturing process but experienced a couple issues with the baking but all that was fixed and now i have began the texturing and hoping to be done with it by this week and work overtime for I am behind on my timeline
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…
I wanna use bent normal maps for better occlusion computation but they are worthless for cases when you've painted your normal maps onto an object in Substance Painter. Is there a way to bake normal maps from an object that has a normal map and an occlusion map on it?