Thank you so much guys for all your comments and ideas. Its been a very busy day fixing a few reported bugs, and now I have uploaded version 2.0.1. http://www.polytools3d.com/polyunwrapper/ Whats? - Fixed Crash when opening/closing UVW Editor in Max 2012-2013 - Fixed Crash when Unloading PolyUnwrapper - Fixed bug in…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…
Hello, I'm Alex, I thought I'd post my availability here, for anyone interested! A few insightful comments about me below, which hopefully will hold in place for a cover letter : - I've been doing freelance AND studio work from around 2013 - I do prefer working freelance and meeting new people and interesting projects - I…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
3D Art Director / Environment Artist & Level Designer Hello to those that are reading this. I'm a UK born, 25 year old with a very, very deep passion for game design! My time is spent either working on game related projects or playing games by other developers. To contact me please refer to my email below. (Note that I may…
I wanted to share with you some updates I've done to Wall Worm lately. A huge percentage of my efforts lately have been on enhancing the level design tools in Wall Worm for the Source Game Engine. Recently I was lucky enough to be hired by Robert Briscoe of Dear Esther to enhance the VMF Import capabilities in Wall Worm…
well, quite a lot of opportunities and leeway I'd say, if you can manage to retain the spirit of the source material. But that's not very easy to do. Can't say much about Ghosts of Tsushima, or Total War. But couple recent films are worthwhile considering. 47 Ronins and ScarJo in The Shell. With the 47 Ronin from 2013,…
Hey Donte, I'm gonna echo a few points some others have mentioned. But here are my thoughts. 1. The site design itself looks very, err, geocities? Is probably the best way I can describe it I think. It just looks very early-internet and feels awkward. I'd recommend looking at other artists portfolios and you'll see many of…
I'd like to give a little feedback relating to the body mechanics on the first shot as with a few tweaks I think you can get that to be a nice opening. First off, he accelerates extremely fast towards the block. But doesn't look like he generates enough momentum to physically do that. Between frames 103-120, he lights the…