@pior Thx, but maybe you misread my question? - As you can see, I have a procedural skybox and a directional light in Unity. - But in SP I only have environment map. Which means, I will never quite get the right result without exporting textures to check in Unity. - This is very tiring, because metallic materials in SP are…
What you want is basically a depth difference shader. If you use ShaderForge or Strumpy's I think they both have it (maybe). Basically, you want to check that the depth of the decal and the scene depth (of solid objects only) are within a small range (indicating they are close). If you can't find the node (or it isn't…
Yeah, iTunes does it - the point was it was a rant :) Firstly a rant about exchange rates, and secondly a rant about region locking downloads. I do often buy from Amazon.com and have the items shipped, and it galls me that it is cheaper to buy an item abroad and ship it than it is to buy it locally. Ach, I'm still sore…
If you're not getting the same result, pick it apart as to how that could be. Clearly you know that a standard texture has values from 0-1 for black to white. so if you add 0.5 there should be no black at all, especially with the additional add of the textures to each other. Given his example, and that there is black after…
Almost killed my mouse tonight :poly127: I can paint a bit (a bit I mean that it works nice for texture work) with a pen in ps and mudbox but I can't model for shit with a pen. Tried to do this and failed which makes me nervous because it's an infuriating mouse or a track ball future. I have never used a track ball but in…
I guess its a semi Rant but Im just wondering if this has happened to other people I was recently working on a character privately for myself and was really hyped about it and was testing out a few new tricks and such but just last week my boss pinned me with working on a new character, and I was applying alot of the…
Well the body and face were sculpted then retopologized by hand (So basically box modeled but using the sculpt as a guide). I'm still figuring out how I want to do the hair, so I'm just placing some pieces to figure out what I'll need ultimately to achieve the look I want. I'm thinking about how I want to do the mouth area…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
I ran a search on your username on both pages, and the only mention of you was actually referring to comments other people make in your art threads. So not sure what that rant was about, maybe be less defensive. :thumbup: And there is beauty all over this world, to be found in more places than a womans posterior. If you…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…