Ok, there are a lot of things that need to be addressed here. The first thing I notice is that everything feels very rushed here. Its lacking any sort of consistency, the wheel look like they were created one way(baked from highpoly?) and you've got a lot of mis-matched photosourcing going on, with some really odd choices…
Thanks guys :) @coots7 it went up to 4 artists. @Melonman I don't know how much fresh information there is but here goes: Practice. Iteration and refinement: and then some more. Lighting has to serve both the story and gameplay so those things should be taken into consideration from the start. Gather a lot of reference,…
Kick start your day with some fantastic art from some fantastic artists. * ZBrushCentral - hku75 creates a stunning sculpt based on Steve McCurry's photograph * CGHUB - Crazy and imaginative art by pkok ZBrushCentral If you're a fan of some of the stunning photography by Steve McCurry, then this one is for you.…
Been spamming this one across the "what are you working on!" thread for a long time already, so thought i'd create his own thread. It would be a lot more usefull when i was starting i as i could receive some more focoused critics, but i'm still not that comfortable creating my own threads among the great ones that are…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
Hey everyone, I've created a texture to be used on the inside of a domed cieling and I'm having trouble getting it to map correctly. The texture is 2x2 squares, and using a UVW Map modifier in Max I've mapped the texture to planes creating the look I want, but this doesn't give me correct maps to use in UE4 (as far as I…
Hi, I'm in the process of creating game hair, I havent had much experience in creating game hair and understand that it takes time. I am using Tom Parkers great tutorial on creating hair for games, really helped alot! What I need help with is that there is gaps in my characters head, in which you can see the skull…
Hey all. I've been trying to go back to the basics and re-learn 3ds max from the beginning as I kind of jumped into it and have discovered that I have gaps in my understanding of creating. Digital Tutors has been a great help but I have a more direct question I haven't been able to find online anywhere. I'd like to make a…
Hey all, I have been trying without luck to produce a UV map in zbrush for a model I created recently so I can render it in keyshot. I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it…