Howdy. While I've been busy sending out applications / looking for the next freelance opportunity, I thought I'd kill several birds with one stone for one of my newer projects. (Make a new piece to show, Improve my handpainted/Diffuse-only skills, and brush up on breaking down and following an established style/aesthetic)…
Are you familiar with Softimage? Do you want to join one of the biggest, most creatively diverse games studios in the industry with a global reputation for greatness? Read on.... If you're a Lighting Artist with experience working in the Games Industry, then this 12-month contract could be the opportunity of a lifetime.…
Nice blockout @nurichez. I think from some angles the shape could be tweaked slightly to support the conical look and flow of the design (red). To make it look even more cartoony/ expressive, some lines could be pushed past the original blueprints (yellow), so they're less straight horizontal/ vertical. Personally, would…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Hey. Just replying to your pm. Sorry I didnt reply sooner. Thought i'd reply here to answer your question and give some feedback. You asked how I went about texturing my Bull Skull character (http://4.bp.blogspot.com/-xBbPzLBJzPo/TWwemyH-VUI/AAAAAAAAAcg/2YK9sgSyB3w/s1600/BPR_TEST2.jpg). Well. Its a pretty easy workflow…
Hey Yamsha, saw this on the frontpage so I figure I'd give a quick reply. I've worked as a professional concept artist since 2008, for various companies in mobile and AAA production, and I have several friends on the Deus Ex team at Eidos. A lot of people will want to give you advice, and although keeping an open mind is…
Long time without posting anything on here so thought I should start posting again :) I finished the character a while ago but recently made some changes to the proportions of everything and got some renders in Keyshot, I think it's looking much better with the new changes! :) I've also been working on my final year group…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
I haven't posted anything in some time, so I thought id let you guys see a little something something that I literally just did, (about 5 hours work or so). I have been ridiculously busy recently with the beurocratic side of University. (4000 word Dissertation was in on Thursday) so ive been doing very little in the way of…
Hey everyone, still trying to finish a head.. soooo f-ing depressing... but not at all my fault, unless you count the fact that I thought mudbox would be intuitive and practical. I'm trying to prevent textures seams by texturing the side of the head with a stencil, however, problem (I've lost count) has arisen and now the…