Alright, I've tightened it up from the silhouette. Added some color and value changes to define things a bit more. I think I'm just about ready for the block-out stage EDIT removing some images to make this thread more manageable And here's a version with some ref and call-outs attached Gonna get some feedback (hopefully)…
Hi there and lovely sketches so far. I like the idea and design. The armplates could use some more detail or "weight" to them. They feel a little thin and even right now. Things I'd like to see more work on are: -you could widen the format a bit, so she has more space to the right side and moves out of the center. -I'd…
I heard home on the range was the last of the tradition. The disney grandson was fighting for keep it though, not sure how that panned out. Brother Bear was a very moving story, and wone that I enjoyed, with yet another musical masterpiece from Phil Collins. Is it a major difference? I'd say so, but it gives the artist…
A little interesting OOB point of view. I created a procedural generation blueprint to place the background blocks more efficiently. Its controlled by seeds to maximise the variations while preserving the placement without it regenerating every time we run Unreal.
Currently working on a medieval town with houses ranging from small to larger houses. Im ending up having to use anywhere from 5-10+ materials per house, all tiling textures. Each material consists of full PBR tiling 2K materials for the most part, with a couple set to 512 or so. But this is what its all set to now to…
Hello, We are looking for more members to join our team to help us develop a fantasy MMORPG. The game IS working (we are using an AAA engine). We need: - Concept artist/illustrator - 2D GUI designer (all in game UI ) - 2D texture artist (paint textures, semi-realistic/cartoon style) - 3D character artists (for all in game…
after saying hello to you guys , and saying its been ages im jumping to my mind sticky point which is how thats 3point shader work , i tried xiolul shader and it didnt work for some reason for both (max2012 and max 2009) and i switch to another view port shader and i found the 3 point shader pro . and i cant use it as…
Hi! I just found the rocksculpting tutorial by Arif Pribadi(found here: http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/) and thought I'd try to follow it. Sadly I didn't make it past the stage of trying to set up the plane to sculpt on, instead of it following it correctly i got this: where it…
Depends where you work I guess I'd imagine smaller teams get more freedom with their work since they might get to have more say in the overall design and art direction... I reckon for a big studio churning out a movie tie-in though, it'll just be "get a concept, model the concept exactly, move on to next concept".
Awesome model bobo! I love hellboy, and I dig your take on his shapes. I cant help but think the fire in the colored version could use a little more love.. It kind of looks like you went to town with the poly lasso tool and then moved on. Obviously it's secondary to the awesome sculpt, I personally just found it…