Please don't spread misinformation. Zbrush actually doesn't use your GPU at all, which is why it runs so passably on average computers compared to most tools of the trade. For Zbrush you'll therefore get more benefit from a stronger CPU, and it generally even benefits from having more cores available as the sculpting…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
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Hey there, welcome to PC. Context, I'm not sure what kind of game these would go into, what engine you would use or how important these objects are to the overall game. Without that info its kind of hard to give a critique. Also make sure to count triangles not polys. The crate: - There is a lot of similarity in the…
This is why its important to learn why a rule of thumb is created, instead of just following it. You need to learn why so you can adapt it to your situation. It's not as clear cut as height X 4 = texture size. The examples I was talking about in the other thread where about a box which translates pretty well because it…
Alpha-23 modelled in blender and textured in substance painter .. Just did a quick render in iray ..* this is not the final render * any suggestions is high appreciated .. And orginal concept by :- jay le My other profiles YouTube :- https://www.youtube.com/c/Sidrenders Insta:- https://www.instagram.com/sidrenders/
Hello everyone! My name is Russ, and I've been animating since 2007 with 3ds Max and Maya, and I'm currently open to accepting new clients. Please take a look at some examples of my work on my portfolio site https://burningice81.wordpress.com/ , as well as my latest demo reel below. I'd love to hear about your projects and…
We are need of concept artist , I have 12 characters to be done for 3d printing Quality we are looking for https://www.artstation.com/artwork/4gnak https://www.facebook.com/WestfaliaMiniatures/photos/pcb.1220204301499015/1220203558165756/?type=3&theater https://in.pinterest.com/pin/839499186760651231/…
Hello, I'm new to the forum and new to 3d-modeling in general. Have been spending a lot of time lately researching topology and what makes topology acceptable and have been trying to get better. Here is a Glock 23 I'm working on right now, I am planning on baking a high poly to low poly for a game asset. Let me know how I…
I've been working on this in my free time for the last few weeks. (scattered across about 4 days). [edit] Intention is to make this a low poly. I quite fancy doing a this with a engine 'synced' with either max or xnormals normal map baker. does this exist yet? also critique is very very welcome,as are questions [/edit]