[ QUOTE ] ..way why not go with what the author intended? [/ QUOTE ] If he wanted it said a certain way he'd have spelt it out ZeeBrush or w/e. As it is now, its 'Z2' or 'Zbrush' or 'ZSphere', its just a letter and a word. As brits 'Z' is 'ZED' not 'ZEE' so why the hell would we say zee?
Updated enviro has a lot more mood. My only crit at this point is that w/ un-baked lights you're losing a lot of ambient occlusion and shading. Also, I know you're probably tiling the large walls, but decal or two to add interest and break things up would go a long way. Cheers! -Tyler
Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason Hope you guys like it!!! Suggestions are always more than welcome! https://www.facebook.com/The-Art-of-Gaga...940254746/…
Sculpt I recently finished as a study. Wanted to push the tertiary detailing and properly study the variety of pores/wrinkles that are there when you really look closely. :) I opted for a stark B&W render to give prominence to these micro-details. C&C very welcome. I've been fiddling for hours with the values/tonal range…
Oh goodness. I heard about this contest and got stupid excited. I've a few ideas floating around in my head, mainly for Elise. But I might change it up if it just isn't going how I like. WIPS and the like to follow. The first being a 20 minute rough block of B/W thumbnail.
I still have a long way to go before I plan to start going to school again. I am planning on doing digital media; however, the rout I wish to go is quick w/ minimal math and and language courses, preferably none at all. are there any schools like this? I just want to be able to say i went to school at some point. any…
Hi guys, did not know where to post this, so here we go. How long should an Environment Art test take? I know prop- few smaller props take up to a week. What if it is a full environment w/ atmosphere and such. Is it still one week? Is asking for 2 weeks too much? Please let me know asap! Thank you.
Hi, my question is: w hat's the best way to model for realtime even if that's not really a game but it's a realtime archviz, i must have only one mesh for the object as an exemple a table the desk and the leg must be a cylinder from a box or i can make a box and on top of it a cylinder and then simply attached but without…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
ah. i hope no one takes offense, of course sometimes we make tutorials only to later realize errors (i have certainly done this myself, more than once). i just wanted to point it out because i really do see that exact advice all the time w/r/t baking normals and this was like, a perfect example