please help me, I 'm not as good at HP modeling as I thought I was. Maybe I just suck totally!!! :whyme: http://www.polycount.com/forum/showthread.php?t=56014&page=107
hopefully with some wise words about Zen [ame] http://www.youtube.com/watch?v=yxloUBCYuFM&feature=PlayList&p=CA9FF97AFEFFD6B6&playnext_from=PL&playnext=1&index=107[/ame]
Eat3D has some very good tuts. Although they cost money the 3ds max 101 could help you alot. If not CGTUTS is a good source of information for multiple modeling programs.
requesting image macro of Ben ala Kanye West interruption "...but America is the worst country of all time" and Oxynary: you crazy, man 1. inconvenience 2. ???? 3. room 101
Gray's Anatomy for details of muscles and bones http://www.bartleby.com/107/ Alphonso Dunn has some great videos on anatomy and drawing [ame]https://www.youtube.com/watch?v=xJyadoskb28[/ame]
I've seen several examples in unreal of how people edit the shader so that both sides of the card have the same normals. Here's one: Foliage Normals - UE4 Materials 101 - Episode 33 - YouTube
@Eric Chadwick No luck on this other than remodel the affected mesh. Yes this is different interior from AS. That one also had an issue with seats and remodeling them with proper UV layout resolved the issue. Also I rechecked the updated Unity manuals and now they have this UV2 (Unity) UV3 (3ds Max) for realtime lightmaps…
It's a pretty simple argument in my eyes, maybe I am wrong... The legal gun trade in the US is an annual 51 billion dollar industry. (according to Firearms and Ammunition Industry Economic Impact Report 2017) The NRA prop up presidential campaigns, like the 30 million the NRA slipped into Trump's hands (according to Frank…
Windows 10 Pro 64Bit v1607 ASUS Rog Strix GTX 1060 6GB Driver 376.60 I've had artifacts and sometimes even Toolbag crashes with the baker with 2 different drivers. The arctifacts don't appear to be completely random, they are consistent for each mesh but I don't know what causes them to appear in the middle of flat…