Hi, I'm about to turn my twenties. I never shared anything personal online but I think I came to a "critical" point in which I need advice. I've always been an introvert, enjoying my time alone in my room and pretty much been wasting a lot of time playing silly games till 17yo. I would have preferred to be the so…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a SeniorSurfacing Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Hi everyone, firstly I'd just like to say that I've been browsing the site since joining and really love the amount and quality of feedback you guys give. Here are a couple things I think I should mention that being said: * I've been using Zbrush for just over half a year, I've been using Maya for 2ish years though. * This…
Didn't a recent update, include playing mini games on arcade machines?! Pardon me : / just that I'm a fan of the game (....plus The Ascent published by Neon Giant) and generally an overweening generic Cyberpunk nerd, too boot : # Nowadays, vertex counts are not the performant component to be aware of for most use cases due…
I'm aware I need to get a primitive and use Initialize, but I don't know what the sliders and the buttons exactly do. Whenever I click these the primitive just disappears. How am I supposed to make a hexagonal prism?
@Klunk not that I am aware of. I did some searching but couldn't find anything. But I am not very technically savvy with maya so don't take my word for it. I spent day testing out perforce and it is a lot easier to use compared to git, especially with integration in unreal. I also bought a basic RAID setup and will move my…
Without being too harsh, how long were you at college? Your portfolio doesn't look like three years of work. One of your pieces only took you three hours and honestly the only thing that looks like it would have taken more than a few hours is your dwarf character (and even then only because it's rigged and animated). The…
I agree with Lucas. I think your post processing is too strong and is making the whole scene look flat. Maybe try bringing up the saturation a bit? I know a war torn trench would be very brown and desaturated, but I think bringing back the colors in the corrugated metal would help make it pop and look more interesting. I…