Hi guys! I am thinking about how to improve the quality of my 3D terrains. I am using standard tangent space normal maps, but lately I have been reading about object space normal maps and bent normal maps. I don't know if they are a good option and used for static landscape meshes. I mean, mesh is static, although for…
I think it's good skill to learn in general and indeed helpful in certain circumstances when you need to re-think the model shape but in actual production such details doesn't even require hi res models to bake from . You will be wasting you time for a sake of "sport" of perfect topology . People do this lately with edge…
I decided to recreate Link in a semi-realistic style similar to Final Fantasy took me around 2 months of work Overall, I'm pretty happy with the result You can see him animated on my Artstation: https://www.artstation.com/artwork/L4Rda0
The teams at Deck nine were planning to do a group art blast for the release of Life is Strange double exposure. Unfortunately this is no longer happening so this will be my solo art blast haha. it.s been a while polycount :-) Cheers to the lovely talented character team at D9 who continue to support all of my character…
how can I change the watermark? In the "C:\Program Files\Marmoset\Toolbag 5\data\gui\viewport" I found this file watermark.mpic but I don't know what format is this. at least I cannot overwrite it from photoshop (PS doesn't know this format by default). any thoughts how I can change it? thanks!