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Quad modelling

How do I maintain the quad topology in this space



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  • Tiles
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    Tiles greentooth
    By adding yet another edgeloop to make the tri to a quad. Or by merging the vertices together to remove the faceloop that ends in this tri. Or you add an SDS layer, then this tri turns into quads, with a pole.

    Another question is if this tri makes trouble at all. When this is a final geometry then you might just be fine with this tri.
  • creativebbz
    Can you explain what you mean visually? After a few hours of tweaking, the tri is still there


  • Alex_J
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    Alex_J grand marshal polycounter
    you will always have triangles, that is normal. you have to terminate loops somewhere like that sometimes.  if you get to animation and find it to be a problem (you most likely wont) then you can just terminate the loop somewhere else.

    don't waste time on this, it's a common beginner mistake to read "use quad topology" and then waste tons of time chasing triangles around. It accomplishes nothing because triangles are rarely a problem. if you want to see visual examples of ways to adjust topology check out the wiki, it has plenty of pictures which show different ways.

    never try to solve a problem if you cannot demonstrate (repeating something you read is not a demonstration) why it is actually a problem. you'll waste a ton of time doing this.
  • Klunk
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    Klunk ngon master
    ^this.... it's all triangles anyway,  just with the visible edges in a more pleasing arrangement ;)
  • Tiles
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    Tiles greentooth
    Sure is all tris under the hood. But for modeling and a clean topology you might want to have quads. Edgeloop tools simply stops at a tri. And sds'ing a tri can lead to a pole, which you might want to avoid. So it can make sense to model away a tri.

    Here two solutions to get rid of the tri at this place. But keep in mind that you just move the problem to another location this way. To eliminate the tri you need to redirect the edgeloops. I think you can find quite a few threads about it here. When you search for an example, you already have such a redirected loop in your current mesh. And when you do mirror modeling, and redirect the edgeloop to the mirror plane, then your tri is gone.
    This all of course only when your tri makes trouble at its current position.


  • Tiles
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    Tiles greentooth
    Um, i start to realize that the problem might not be the tri, but that this face is missing. In this case, simply readd it.
  • creativebbz
  • sacboi
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    sacboi high dynamic range
    ...also if an edge loop could even be re-edited? 

    then simply just weld verts too quadify this patch but of course it's dependent on context - which in the first place wasn't shared by the OP


  • okidoki
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    okidoki greentooth
    Re-inserting this into the OP's original image ... :



    ..okay.. if you add:
     And deleting some loops.
    :wink: .. 
    but yes without further context: making one single triangle into a quad is imposible without adding or deleting some loop and additional re-arangement.. maub like so:


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