Thanks guys. Here is the main photo reference I was using. In regards to this reference, what do you guys think? I'm going for more of a warn terrorist weapon (not that the guy in the pic is a terrorist, but it looks like the weapon has seen a lot of use). With the intense black of the plastic, I am having a hard time…
Well first you need to get the gun unwrapped to be able to texture this properly. Search for some tutorials that guide you through UVW mapping in blender. Then once your model in unwrapped you can export a image file with the a UV wireframe on to enable you to paint on it in something like photoshop or gimp. Heres a couple…
And the second item from Nexon, Tusk's Glacial Shard! [ame]www.youtube.com/watch?v=KXvjpMPEVGo[/ame] We plan to include three new animations that come with this weapon. The first being a replacement loadout animation that really showcases the new weapon.The second being another replacement animation for his "Ice Shards"…
So first update I have begun some of the basic design, I have very little time on my hands so I will be moving significantly slower than other people in this competition, but bear with me. First step I Played with colors in the workbench to get an idea for the base. Next introduced a solid-ish purple to the main area of…
hi there, im with raider on this, even if its a one handed sword at the moment with the skull part the size it is the proportions look more like a knife, esp given the typical proportions of weapons in Warhammer, i think the blade could be at least half again as long as it is an a bit thicker too. like the execution so…
Thanks Pedro, I'm really glad you like it, but it's just a (useless) high poly model. Do you have any clue about low poly counts? I'm working on the cylinder and it's still around 1.5K tris... Does it make sense? As an aside, do you know when next workshop is going to start? Notified while replying :) Thanks Axios, it…
damnit. i keep meaning to post some art from Gears (well, there's one.. the Boomshot weapon skin ) I finally got a chance to check out the D'Artist book today, it's really worth the money, and i bug Kev all the time about miscellaneous tricks :P He is a true badass. the Strat Guide art book has just about everything from…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
Currently working on halo's 4/5 covenant carbine for a fan game being worked on and also something for the good ol' portfolio :) It's not an exact copy from the game I did a bit of tweaking to the lower part based on some cool concept art on the game I found. Images below is all the high poly progress so far (sorry for the…
Due to a recent find from one of our supporters, we are in need of a few more modelers and texture artists. We would love to add as many original battletech weapons as possible. So if you are a modeler or texture artist, please join us in bringing the battletech and HL2 community the best mod possible. We already have…