Hi, this is the new scene I'm working on. I decided to do an industrial scene inspired by environments from games like destiny, COD and the division. For the base I'm reusing an old scene that I made 2 years ago and making it modular. First steps, making the scene modular. Some of the images I am using for inspiration and…
Hello there, I am new to polycount but wanted to share my latest environment. Here is a shot from it, you can see more on my artstation, and blog. https://www.artstation.com/artwork/58GLAg. Please feel free to leave feedback, thanks!
Working on a new environment for my portfolio :smile: Need some crits please! Here is the concept: And here is what I have so far (The lighting still needs allot of work) Any improvement suggestions would be greatly appreciated! :smiley:
Well I decided to ditch my "bruges" environment for a number of reason I won't bother explaining. This time around instead of relying on my own design skills, I'll go with professionals art! Concept: http://i65.photobucket.com/albums/h201/VeryKeen/CresentStreetcolorFinal-1.jpg And here's what I got: Looking for critiques!…
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
Decided to have some more zbrush fun. Figured it would be nice to vary the different techniques I use to construct the environment and get them working cohesively, plus more fun! IE handpaints, constructing environments and props using tileable reusable textures, making a few that have their own 0,1 UV baked maps, annd…
So I decided to give the environment test a go for the internship at Arena.net this year. Here is my first draft of the basic layout. I haven't unwrapped and UV'd anything yet. Hope to hear some feedback! :)
Hello, I wanted to show the progress that I have made on my Arena Net Environment Art Test. It has to be 3,000 polys or less. Here is an image of what I have done so far.
Hello my name is Kyle Perkins i am an Environment/PropArtist currently looking for work. Email:chaotictwig@yahoo.com Portfolio:http://www.kyleperkinsart.com Here is some of the stuff i have worked on