Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
I just finished this piece which I have been doing for quite some time now. Fighting to get some time in for this inbetween studies and other projects. The South African Buffel is a MRAP, which was used during the South African Bush War (1966 - 1990). I wanted to create this vehicle since it looked so unusual and simple,…
Hi, me and my brother are currently working on a unique RTS game. The theme is an alien world that humans are colonizing for the rare gems and metals on it. The map is divided in hexagon territories, so its built like a board game map. You will be able to choose which company (faction) you want to be, with each having…
Hello, I wanted to post a few requests on FB page but that's not the proper place so I thought I'd collect the feedback/requests and post them here. Bridge 1. Manually re-arrange the assets position in the library based on personal preference. Basically, putting assets of the same theme next to each other instead of seeing…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
The grass one looks a bit more stylized than the dirt one. Im not saying stylized is bad but if they are in the same scene you need to be consistent. You could probably bump the height on those rocks a bit and give them more "pop"; right now it all looks kinda flat. Other than that looks great
Thanks for this! The official glTF Sample Viewer currently has some problems with rendering normal maps properly, I suspect their shader just needs to flip the green channel, but there are a number of other rendering bugs there so I've simply stopped using it as a source of truth. I suspect Unreal could be spending a bit…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one?Some cool addons for Blender maybe?AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
Hey guys! I've been working in this environment for a while, Im working on the mountains composition and I feel kinda stucked with it. Maybe adding more trees, more rocks, deleting some, add more bridges to it... Feel free to share your opinions and feedbacks down below :) Thank you in advance