I've continued to refine the level,mostly I've repainted the vertex paint on the walls to make it more irregular and I've also mixed it with a custom dripping grunge texture.Also,I've started to work on the back area,replacing some primitives with actual meshes.The camera FoV was adjusted,for a more wide effect,but now I…
Hello. I would like to ask you for you help. I used a lot of Maya in previous days but right now I am switching to blender. I have difficulties with getting used to blender, especially pivots, snapping and aligning. Of course I am googling and doing my own shortcuts but it is still very confusing for me. Right now I am…
Okay, so, I've been working on this model for a while (and other models) and I'm currently exporting from Blender in DAE format because OBJ doesn't have vertex colours (which I'm using for hair colour) and FBX makes my models not line up properly. So I've settled on DAE which exports animation correctly, comes with vertex…
Having real problems with skin mod in max. I've done a couple of meshes no problem but my current one is really messing up the arms when i move the biped. The upper arms bend backwards (not the bones just the mesh curving back away from the bone) so it looks like the biceps are bowed backwards. I've checked the vertex…
This problem has been plaguing me with a while and I simply can't get my head around it. The problem lies with models that I (or a coworker) may have created a number of months ago. When the assets is re-opened I get these horrible shading errors when I try to edit the mesh. I'm trying to retopologize but when I get to a…
As people suggested, I started to create a simple object. By the way, Audi R8 was done in 2016. It was my old work :-) I am looking for a junior position of the game company. Would you please evaluate my work? It is fine to criticize.... P.S 1- I watched many mental ray tutorials on the Youtube... and yet, I still have no…
@Eric Chadwick So I had a long heart-felt talk with my personal therapist (AKA my husband) about this. When it comes to AI I feel like I am a single drop of water trying to fight back a blazing fire; I know AI is here and I'm not really thrilled about it. In a sense, I am very much like the human "computers" in the 1950s…
I never used face constrain a lot in Max , only edge one usually and after switching to Blender I instantly loved its "slide" counterpart where you could instantly move a vertex or edge along any of adjacent edges with double GG and contrary to Max you can do it outside of a mesh shape with Alt pressed. Never figure out…
Since last time, I've textured the sword, created a small stone base and posed the character for his beauty shot. Originally, I wanted to learn Blender 2.8's Rigify toolset in order to properly rig a 3D character for animation. It became too frustrating however, between the character's overlapping clothing geometry…
Looks like everything is good but, what was happening is that snap tool your using. The snap tool in this case snaps to vertices. it does not matter if it the object you working on or another one (the one you were trying to cut into it. This is great BUT, Unless those vertices were aligned EXACTLY (not close) to the…