The fingers are going onto the mesh layer because its set to be the "default layer" any new objects you create will automatically go on this layer. You just need to move them to the other layer or change the default layer before you create them. In the Max Layer Manger the column with the check in it is how you set which…
Their changelist doesn't mention it. And their docs don't talk about it. They seem to have fairly standard brush controls, either painting into the UVs or painting by projection. https://docs.instamat.io/Products/InstaMAT_Studio/Layering/Layering_Interface/Brush_Properties As you've found, the plagiarism machine regularly…
I bet you want a clear ruleset to apply for situations like this, but there isn't one. Too many unknown factors. How big is this relative to the player? How close does the camera get on average? How much does the player interact with it? What kind of game is it? What is the customer hardware target? The best experience is…
There is lot more variety and lot more to choose from nowadays indeed. However, games have also become very streamlined - every developer tries to create very polished experience for users. So, they do their best to have cool gameplay features, cool places and ensure that players use these features and see these places the…
It all depends really to me: how is the asset used? How does the player interact with it? How far away from the player is it? Does it animate? I see no problem with either technique, there are pros and cons to both. Personally I prefer to model my some stuff with method A, and other stuff with method b, but really it all…
True. But at this stage, I'm looking for the type of people that get their jollies off of a block of text. After all, you would be sort of setting the tone for the art, coming up with the first player model and all. A website is just a site, has nothing to do with what will be actually seen in-game, and when you have no…
just got through finishing the single player a few days ago i have to say i was thoroughly impressed all round. I liked the open ended approach taken in the single player and can see many of the techniques used being seen more frequently in future. I also liked the fact that although the main character had little to say he…
Hey guys, thanks for all the suggestions! I had a tinker around, thinking maybe I could tidy the wires in the case and get a little airflow back onto the memory - as it turns out, the thing hadn't been cleaned out in a while - I must've brushed half a pound of dust from it, the inside was like a hoover bag. Now I've dusted…
This thread was sparked by a quote from Peter Moore when talking about The Worst Company in America Poll. This is what he said In the past year, we have received thousands of emails and postcards protesting against EA for allowing players to create LGBT characters in our games. This week, were seeing posts on…
Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's…