ah sorry the link changed because the client isn't yet ready to go live... that blog page is not made by me, the animated models one is, but about 6 months ago. above is not what I intended to show, sorry. Here is the correct link!! http://www.salonbtq.com/index_070812.html
No, just the opposite. I'm saying that the 3d videogame industry draws inappropriate bodies and demonstrates by and large faulty understandings of anatomy and character design. Men and women alike are most often completely nonfunctional and do not read as the roles they're intended for, because most people seem to not know…
got plenty of shit in the work. also i updated my site a few times lately with stuff. ill have to redesign my site sometime tho. it was intended for the gameart. not the designpart has become so heavy. that demands more room than the little block im giving it.
Hi all! Some progress on another weapon I'm creating for a project. Taking a bunch of elements/designs from many different manufacturers of the Ruger 10/22 rifle. It's intended as an first person view model, so geometry and texel density will be respecting those regards. High-res is mostly done, low res is mostly done as…
Working on and environment intended for use in UDK Posting progress here. I'm taking this image, by Khang Le and make in 3d for UDK this Is My reference I DID NOT MAKE THIS IMAGE. This concept is Khang Le's work. If you'd like to see more his website is here. http://www.khangle.net/gallery/ Now for some of my shots Not so…
Hello people, So I have this poster I put together in 3DS Max that's intended to be placed in a game. I know it's a really simple asset but I just wanted some feedback on whether you guys think that anything could be changed about it to make it look more like a wrinkled poster. It's just a plane with a diffuse map, normal…
I used Vue for a few years decade ago and non stop hated it . Nothing worked as intended there. Always a kind of fairytale or somewhat more procedural style and it took really forever that time. Non stop bugs and glitches all the time. Haven't even tried it since. People did wonders with it although. Nowdays I believe a…
Totally depends on intended usage. If for a game, then all kinds of optimizations are often needed. For the kind of architectural visualization rendering-only work we do, everything is beveled. 3ds Max has some great tools for automating this lately. Turbosquid architectural models are likely conversions of architectural…
After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
I'm going back to another piece I started a while back to finish it off, I'm going to finish off getting the basic shape down before getting into the greebles again. Background info - this is intended to be a blend of 2 suits from Zeta Gundam / Stardust Memory: the Hizack and the GM Quel; the idea being to make a more…