Hello people,
So I have this poster I put together in 3DS Max that's intended to be placed in a game. I know it's a really simple asset but I just wanted some feedback on whether you guys think that anything could be changed about it to make it look more like a wrinkled poster. It's just a plane with a diffuse map, normal map and a flat spec map.
Replies
let me google that for you
To get that wrinkled look you need some image or scan of wrinkled paper (white and preferable poster size) and then you can use filter>distort>displace and use that scan/image to distort your texture to the same shapes... maybe some alpha for weird corners and done. Use the same base wrinkled image as base for spec and alpha too and you are done.
yeah I actually am having a bit of issue with that, basically my problem right now is that without some specularity, the wrinkles don't really show, like such:
when specularity is added it looks something like this:
so how would i set up the material so that it fades to a blue hue, not neutral gray? also, the material i set up needs to be something that can be exported into modern game engine (like UDK or CryEngine).
thank you for the help
thanks i will give this a try