Anyone know hoe to convert maya hair to mesh in a way that it retains the texturing? I tried converting the pfxHair to mesh but it doesn't maintain the texture. Any help will be much appreciated.
[ame=" https://www.youtube.com/watch?v=TJiLOADOj20"]http://www.youtube.com/watch?v=TJiLOADOj20[/ame] It was my first project in Maya !! Music: East of Henesys (Maplestory) :)
I had to switch over from Maya to Max about a year ago for work. While I would get some pointers and such from my leads.. The best way is to start modeling. When you think of doing something that you would normally do in maya, just google it. You'll eventually have everything figure red out. You could just change the…
Im trying to create two shaders and adding them to to the "Assign favorite material" list in maya. Getting tired of Mayas aweful shader editor, theese shaders would be so easy to do in UDK. So Im hoping some kind soul could help me out or point me in a good direction. First shader: Blinn with textures preassigned. Example:…
I've been experimenting with using the iPhone X for facial capture to bring life into the wild, immortal Baby characters i've been working for our VR game, Bebylon. Since we're a team of about 5 its pretty hard to justify facial animation for our game at this stage considering how time consuming facial animation can be.…
Hey there, I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import…
Little tool for maya i been making that simulates the same effect as renderable curves in 3ds max. DOWNLOAD: http://rightsomegoodgames.ca/scripts/pbRenderableCurve.zip GITHUB: https://github.com/cmcpasserby/pbRenderableCurve