Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
How do you reconcile the processes of hardsurface modeling and sculpting to work together? This has been something that I've struggled with for some time, and it's mostly a question of topology. Often, if I'm modeling an inorganic mesh, I'll be adding bevels or control edges for proper smoothing, but this results in a…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/Character Modeler & Concept Artists. 2-3…
Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
Now I split all these model into individual model ( instead of 1 big WB model ), and trying to get how many model I need to do, and what method should use. I think the most difficult thing for me to do is the large debris group on the second floor, I haven't done such thing. Need some time to research how to make it looks…
Hello. As you know, you can conform a plane or any 2D-shaped model via the modifer panel by going to the "Compund Tools" and then choosing the "Conform" button. But I have a... ummm this one: And I want to conform it on a road so it can sit on the road. Since it is a 3D model (and is not a 2D model) I can't use the…
From: http://forum.lowpolyworkshop.com/topic/9028216/1/ Game engines turn 4-sided polygons into triangles. You can make a low poly model out of all 4-sided polygons if you really wanted. But since a 4-sided polygon is equal to two triangles, you will have double the amount of triangles needed in some places on your model.…
Looking to start up a little experimental project and need a character model to work around. Didn't really know where to look to find artists for this task and I was pointed here. Below is an image I found that displays the desired style and proportions of what I am looking for. The model does not need to be rigged or…
Hey all! I recently modeled this AR-15 as a game asset - I would love some feedback. I've been advised to revise it to fit inside a game universe (CSGO, PUBG, etc.). Any other feedback would be appreciated as well. All renders were done in UE4 aside from the 2 highpoly images (the greyscale models, rendered in Zbrush). I…