Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…
Been working on this sword for quite a while now, started form 0 in Blender and Zbrush. It's now in the final stages of its making and im looking for some criticism before I post it in the workshop. Working mainly on the textures now so here are some images : As you can see there are basically 2 colors with minor tweaks.…
Hey everyone. I've never posted here before but I've been following polycount for a couple of years now, since I was studying. So I just want to show off my first payed work as a game developer. I'm working at a small iOS studio in New Zealand. Our frist big game has just come out in the app store and I did all the art for…
My name is Peter Ryan and I am an Environment and Game Designer located in Vancouver, BC, Canada. I am incredibly passionate about level design and have been working on a multitude of projects since 1999. I have been Project Lead on two of my own games as well as a Level Designer for several other mods. I have recently…
wooaahh ok, I commented all the "unecessary stuff" meaning I only had the setvertexweight line and as I predicted it didnt work correctly however the replacevertexweight worked fine. I'm damn sure I tested this command tho yesterday without any probing results. strange, I guess I was either too tired or I fucked up…
Hi! My name is Brian "Panda" Choi, and I specialize as a Character Artist. Based in Los Angeles, California. ==Currently available for Freelance! == (as of 7/18/2014) If I can help your game become awesome, I'd love to talk with you! Skills: - 3D Character Art - Character & Prop Concept Art - Animation Clean Up - Art…
Hello, I'm Leif. I've been a professional 3D Artist for 3 years, 2 year and 4 months at Gameloft Montreal and 6 months freelance. I am available for full-time or freelance work remote or on-site in the San Francisco Bay Area. I can work in Maya or Max, have access to all of Adobe Creative Cloud, additionally I have…
I've seen your work floating around and gotta say I love it man. And definitely, your texture work gives me eyegasms. My only nit-pick is the presentation itself...I'm like you, website building isnt really more forte but it would definitely help sell your stuff. A strong site+your work= da' bomb.
2 youtube vids [ame=" https://www.youtube.com/watch?v=z59MvqUWfDw"]How it is to work as a professional Artist - YouTube[/ame] [ame="https://www.youtube.com/watch?v=owYaZ_cxNzI"]3 Realities of Working at a Video Games studio - YouTube[/ame]
Hey there :) I'd suggest hiding the projects in your portfolio that I've put a red x on. You've got some neat art in there :) The bedroom and the clock are my favourites. Keep pushing forward. A lot of your art has a blocky vibe going on, maybe break out of that and start giving meshes curves and more interesting shapes…