I made PBR texturing tutorial in 3D coat tutorial recently in Youtube and also a written version. http://www.creativewithjaakko.com/2016/09/29/pbr-texturing-in-3d-coat/Youtube video is herehttps://www.youtube.com/watch?v=PrjgZgUuIMA I hope this can be helpful for someone.
Hi, A quick bit of modeling/texturing practice. Another one of my favorite ThreeA bots and weapons - the Emanation Bertie Mk2's pistol. Modeled in 3DS Max, textured in Substance Painter and rendered with SP's Iray. Background photo by Neil Blevins - http://www.neilblevins.com. Thanks!
See this image to understand: https://prnt.sc/mauzr5 This texture i painted in 3d coat. In maya and 3d coat's viewports the texture shows fine, but in zbrush and arnold renderer it shows like that, like it is smudged... I would really appreciate if you could help me here!
I don't wish to dissuade you in your search, but you should read the TF Illustrative rendering pdf. It explains how and why they went in that direction. having said that, i seriously doubt you will find any game that closely matches that look. Most if not all video games on the mass market use photo texture, photo…
I think this is due to texture LOD or Anisotropy filtering. Change the LODgroup setting to UI in the texture properties. It will always use the highest mipmap. Although it won't solve aliasing for far away textures.
Ace: Not sure if that's how Scruples did it, but you could try using the Blend If feature. http://www.cgtextures.com/content.php?action=tutorial&name=blendif You will simply need two layers, one would be your base rock and the second one would be your dirt texture. Then, go to the Blend If setting of your dirt and adjust…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
Hello. This is a character texturing project I just finished using Substance Painter. The final image is rendered using Vray in Maya. It took me about two to three days to finish texturing and another two days on look dev. Any insights about how to improve the piece are appreciated, thank you. More on…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
Eric: Surely when you're working on a non-square texture in Max, you just set the texture range (custom bitmap size options) to be stretched to the correct aspect ratio? Then everything rotates/scales correctly... I'm working on unwrapping models using 512x2048 textures a lot, it's a lifesaver... I'd hate to have to work…