Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Hi! I'm working on a environment concept. I'm trying to learn how to build environments more modularly and from the tutorials I've watched, they always start with a gray box and basic lighting. I feel like I've managed a decent lighting set up and basic block meshes! If there are any critiques, advice or tutorials you all…
I started to look into zbrush sculpting, but I feel like my lack of anatomical knowledge could impact my abilities. I know there is a ton of specialized tutorials for zBrush, that you follow step-by-step creation of a model with artist with his comments. But is there any kind of base general tutorials, which covers basics…
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
Hi everyone! I've been a lurker at Polycount for a bit and have really enjoyed a lot of the work that's been posted here, and its been really inspiring! I've been wanting to switch to game production for a while now specifically to become an 3D Environment Artist. I have a background in CG (Modeling, Texturing, Surfacing,…
Hello all. I'm about to get started on the Killing Floor 2 Guns 'n Gear Contest. Over the next few weeks I'll will be keeping a WIP thread on this forum. I have several ideas so I'll be trying to do multiple items. This is just an initial hello and good luck to everyone. Thank you
Hey polycounters. This is a personal project that has been kicking around for 5 years or so now. We all have them don't we. Start a model and then just loose focus or interest. It was supposed to be a me getting the old ways out of my system. Doing the texturing by hand via Photoshop. Creating the Normal map/Specular…
Not paid Hello, Looking for 1-2 other 3d artists to team up and create asset packs to form a small studio. I primarily focus on stylized but can also do realism, depending on the asset pack we decide to create. I have good knowledge in Unity, blender and Substance Painter and some experience in animation Here’s some of my…
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…