I'm looking for a place to share my content with other people (textures, models, etc.). Since i'm planning to release the sources (substances, max files), do you guys recommend any good website with an upload feature? I can only think of DeviantArt.
Hey everybody!! I know it's been a long time, but I'm trying to get back into the swing of modeling personal work. I found this Shark Soldier concept and I wanted to create another low poly model. I've gotten fairly good compliments on the piece so far. The main thing I'm concerned about is the clothing details. If I add…
hey there, im new to the forum, and just wanted to share my work. From first to last =) Atack Plane - 10k Tris 2k Textures Gavil -- 4k Triangles - 2k Textures K-42 - SMG -- 4.5K Triangles, 2k textures hope you guys like it =)
Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi,
Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates
unique gameplay mechanics and a world based on ancient legends and Georgian
folk.…
Thicket is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external funding…
Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
Here is my problem: I need to find a reliable photo sharing program for our graphics department that can be used across a network of computers.Take into consideration we have both PC and Mac users in our office, with the only place to store data is on a mac x-serve or SAN from what am told. Here is my problem: I need to…
Very cool indeed! Actually Vig, was just looking up some picts of blue sharks after your comment, and I think snyder's got the right idea with the fin tip being separate from the body, and actually needs to tweak the other fin on the shark's back to have that same disconnected bit. Can't wait to see this textured!
Seeking a hard surface 3d modeler who can create modular spaceship pieces of low-medium quality ,for a rts multiplayer game. This is a rev share oppertunity and a very small team. Work at your own pace and express your creativity while servers and clients are being built. This project is expected to last over a year.
Ive been rendering a certain 600 frame scene for about a week non-stop and i'm getting a little fed up. Currently I'm rendering using my 2500K 4.4ghz, and I'm wondering if it would be possible to share the rendering load somehow. I have a fairly decent GPU (Geforce 570) and also another computer composed of my old computer…