Latest progress, finished! http://polycount.com/discussion/comment/2460382/#Comment_2460382 ---------------------------------------------------------------------------------------------------- Helloo polycount, long time no post! So i've been meaning to update my 'folio ever since i made a new one and i figured now was the…
I decided to re-post in this area since I wanted to continue to add images as I go. I am working on a new 3D Environment. All modeling done by me and based on a concept by Mitchell Mohrhauser. Mitchell has given me permission to use the concept. I have most of the modeling done. I want to go back and reduce the poly count…
Hello guys ! :) Here's my first post, so I'm a little stressed ! ^^ I'm belgian so if I make some mistakes I'm sorry. I've done an environment on UE 4 for my end-of-year exam, I want it to be design and clean, simple. It turn on a PC. It took me nearly 2 months. I didn't get a lot of time for the textures so the most of…
NOTE - found some good folks for this, please no longer reply! I'm looking for a concept artist to help develop a fleet of unique space ships and other sci fi elements. The space ships will be designed for 3d printing - grayscale sketches with a medium amount of detail needed, with the goal being ideation and exploration…
Hello there polycounters. I've been trying out the UDK over the past week or so. And I've been loving it so far! I've started a sci-fi based level in the hope to eventually put that in my portfolio. I need to start doing something sometime, right? The entire level, with the exception of the floor tiles, is currently just…
Hey guys, I am sculpting an original character of mine, Alex Evie, and have come to the point where I want to get criticism and feedback on everything so far. My current portfolio https://www.artstation.com/artist/yuuva is mostly stylized and more cartoony stuff, so I wanted to show that I can do full PBR realistic as…
Hiring Texture/Material Artists for an in-development low-mid budget science fiction film.This will be for pre-existing creature model made in ZBrush, requiring materials done at photo-real quality for film production. The texturing will be based on approved concept art. Experience in substance painter is required,…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Hello there!!! Here my last UDK project (It's the first scene I do in UDK). you can see the video just here : http://vimeo.com/41386165 And here you can see the pictures in my web site : http://lucashug.com/scifi.html Thanks to Jason Crowe for mixing the sound!!! Thanks to Gaetan "Gosss" Montaudoin and Chris Albeluhn for…