Hi all, Is there a way to tell ue4 to use a specific texture coordinate for a particular mask channel without duplicating the said texture in the material editor. Like plug in different texture coordinates to tile different mask channel in a texture sample?
Hey there. My name is Timothy and this is my first post on this site. I thought I'd put up the thing I'd been working on most recently: Majora's Mask from my favorite Zelda game of the same name. I was thinking about adding some buffs and scratches to the normals and maybe add some grime, but I'm unsure if that will look…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…
I've been testing the quixel suite for few days now and so far I have been really impressed. But now I ran into a problem that I can't seem to figure out. Basically the scuff masks for the template painted metal materials seem to only generate only along vertical edges and not horizontal edges. Here's a screenshot of my…
TL;DR - When working in photoshop there are dozens of ways to use your brushstrokes as a mask of some sort. Is there a way to do the same in Painter? I painted down some strokes on a model. I didn't set up the brush to affect all channels at first. Now I have a layer in Painter that affects the base color channel, but not…
Hi guys! First of all I am really loving the new Ddo. It has sped up my workflow no end and the results are fantastic! I have been encountering an error on the project I am working on today in which Ddo does not seem to be able to edit any of the masks in dynamask. I simply get the following error: -The object "black…
Hello, im playing with 3d scanning via photogrammetry. I want to know (not just for the purpose of photogrammetry), if there is any function/feature in photoshop or after effects or any other software , that allows you to automatically select (mask) out of focus/blurry areas on photos. In photography as you know, you have…
Is there a way to extract masks from SP so they can be used in UE4? For example I have some clothing with layers of grunge, blood and dirt. It would be great to hook these into parameters within UE4 so I can change the base colour/levels etc. Currently I only know how to extract all layers as one merged map. In a perfect…
Hello. I have a problem with genereting masks from customs generators. On two machines I have Quixel Suite in version 2.2.2 and Quixel Suite in version 2.3.1. I am using THE SAME, model, maps and same custom mask generetor and outcome is much, much diffrent. Results from version 2.3.1 are horrible. My qustion is, can I…
I have recently returned from GDC with advice on my map and looking to give it a more stylized look. I'd like to know if there's a way to do so. http://vignette2.wikia.nocookie.net/ratchet/images/8/82/Ratchet_using_Winterizer.jpg/revision/latest?cb=20130820230049 The cavities on some of these items have this circular…