Killer Teddy Bearz. Stephen Colbert is right number one threat are BEARZ!! I colored both of them and drew the one on the right. The one on the left was drawn by my good friend Jonathan Lam http://botrocket.deviantart.com/ and colored by yours truly. have fun.
Boar High-Poly Hello dear friends and colleagues i completed rendering High-Poly what do you think about it. https://www.artstation.com/artwork/Vd8d14 My Facebook: https://www.facebook.com/artyom.belial My Vkontakte: https://vk.com/artyom.belial My instagram: https://www.instagram.com/artyom.belial/ My…
Hey All, Gonna try to get over my fear of posting work lol, currently working on a Gears of War smoke grenade(it's called flash in the concept but we all know it's a smoke) here's a WIP of the high poly, gonna work on the cloth a bit more. Concept:
So I'm planning to make a character with different expressions that I'll make in ZBrush. Then I'll be using it to make Morph Targets in Max. But I don't know what to do if the character has a beard. Do I just skin the beard to the mesh in Max. or do I really have to make it placing it along the model while I do the…
Hey everybody, I have been working on a game project called "Beat The Game" as 3D Artist, After two years of hard work we finally have it up on Steam greenlight, Please vote for us if you like the game. http://steamcommunity.com/sharedfiles/filedetails/?id=691300852 Game Description “Beat the Game” is a click adventure…
Hi, my question is: How does one make realistic, engine ready, beards for a game character? Something like geralt's beard from witcher 3 i also heard of xgen, but i use 3ds max, not maya.
So this started off as a head study over a year ago and kind of stagnated for a long time. Decided to try and actually finish some of the wips I have sitting around. Was digging the recent gears 4 trailers so I tried going a bit that route with it. So here's the high. Starting on the low then going to use it to learn…
Easily my game of the year, even beating out Bloodborne. The most I've enjoyed and been moved by a game in years. There is a lot I can write about how incredibly clever and groundbreaking it is in its structure and use of gameplay as narrative, but I would have to venture deep into spoiler territory. I beat it yesterday on…
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…