Hello all! So a friend of mine sent me an OBJ of a head model he worked on in ZBrush, and textured in MARI. http://img.techpowerup.org/161230/upload-toue4.png In the picture shows all the texture files he worked on in MARI. He also sent another folder called "Displace" in which he had a file that was in the extension…
Here is my take on Simon Stalenhag's Echo Spheres from Tales from the Loop rendered in UE4. Foliage uses UE4 marketplace assets. More images on my artstation here - https://www.artstation.com/artwork/Oovarw
Hey guys, I have an asset that I textured in quixel and have brought over into UE4. I'm getting a lot of very bizarre splotchiness all over the mesh though, and can't figure out why. Does anyone have any suggestions? 3DO UE4 Maps Albedo Roughness Metal
In search of an experienced level designer and world builder for Proelium Tactics. Must have experience with UE4. Candidates without a portfolio will not be considered (little experience with level design is ok. This is primarily for world building/set-dressing). This is not an environment artist position. No or minimum…
Hey there, I put my asset into UE4 and the lighting looks really weird, there are black stripes going across it. It looks fine in UDK so I can only imagine it's something I'm not seeing in UE4. Can someone help? :O
After mainly working on interiors I wanted to try my hand at an outdoor environment. So I decided to try recreating a scene from Studio Ghibli in UE4. If you haven't seen the film here is the reference: And My version in UE4
Hi Everybody! Been working on a range of medieval style props recently for a strategy RPG game. All the assets are within the same 4k Atlas and many of the assets are customised to look different with the use of material instance parameters in UE4. My plan is to put the assets on the UE4 marketplace when I'm finished. C&C…
This thread is for my UE4 Environment: 'Camp_Hangar', to show my progress and work across the next few weeks. I plan on making: 'An Aircraft Hangar turned Refugee Camp, Abandoned not too long ago. Set during a Golden Hour, in the springs of Eastern Europe, overlooking the Carpathian Mountains. A realistic style 3D…
A little cinematic I have been working on for quite some time. Trying out some new workflows, aswell as taking the opportunity to dive deeper into UE4. A couple of older shots, and the top one is latest. All ingame shots from UE4.