Hey Guys Ive got a full commercial license for Ndo. We dont have access to the internet on our workstations directly but can open connections if we know the ips. The IT guys tried to white list the ips that Ndo was attempting to connect to but I still get the error "http statue 417 expectation failed" We have tried…
Blender tips, show how to connect vertices with edge and with face. Hope this helps. #blender #tutorial #cgian Watch here, https://youtu.be/n_XJ0wqkHm8
Hi, this problem is present in every game I've worked on unless your pipe cleans lambert1 on export. The reason it's still around and you can't see it is because you are selecting a cube for example, and applying shaders to all the components such as the faces without ever applying a shader to the model on the object…
Actually Verse has many more uses than just networked modeling. The same feature that makes it possible to connect say 3DSmax to Blender, also makes it possible to connect different applications on the same PC (just use the home ip to connect). You can for example paint a skin in GIMP (with the GIMP verse plugin) and it…
cut takes 4 seconds, select 2 edges> connect>target weld takes 12 seconds. if i do 56 cut to vertex operations, instead of connect-targetweld, i save 7.5 minutes of modeling time.
oxy: I've had no luck with multiplay so far. I get the same problems you had with connecting to, and running a server crashes my sam if anyone connects. This could have something to do with smelly windows firewall
Sorry I gave incomplete advice as I just tried this myself. 1) Connect "completed" into "reverse" on the left side (not the right). 2) Connect "reversed" on the right into "play" on the left. 3) Uncheck the looping option. Should work!
non fiction that makes you think? anything by Ray Kurzweil. The Selfish Gene by Dawkins. Any of the 'Connections' books by James Burke....those connections books are like 'Choose your own adventures'....only with information, invention and history!
Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.
So guys i was wondering whether simply attaching different parts of an object has any disadvantages and whether properly connecting meshes via boolean or modelling from a single mesh with extrude etc has any advantages?