i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
This was my first environment in UE4. I gained so much from this personal project, and feel environments are something I would like to explore more and continue to develop and refine my skills in. The environment is actually the undercover car park at the unit complex where I live. Before Starting this environment I was't…
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks! #art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
You can do anything you want with the style, but there certain things which need to follow convention. For example, the 'foot' area, where the person would step on to get into the car is too smooth and belongs to the whole body. This is a no-no since the person can slip and break something. The front 'engine' like hub…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
Hello; In 3DS Max I have a scene with a hundred Civilview cars. A civilview car has a multi/subobject material defined, for this material the 9 first Submaterials are the body car painting. For a script dedicated to randomely change body car mat ID those Civilview car models i search for the command to access the list we…