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3DS Max Car painter

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In 3DS Max  I have a scene with a hundred Civilview cars. A civilview car has a multi/subobject material defined, for this material the 9 first Submaterials are the body car painting.

For a script dedicated to randomely change body car mat ID those Civilview car models i search for the command to access the list we have in the polygons material IDs in the poly editor.

Thanks for your help.



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