Hey guys, Im looking for some insight on how to change my UV map from 1:1 to 2:1.. basically 512x256. I know I've seen a tutorial around here for that but no idea where to even start looking. Thanks
Ryno: That was my understanding of, and assumption for most level geometry in engines where the light is precalculated. Eric: Yeah, again, I'd assumed the double vertex count. So lets say youve got a character: diffuse 1-pass UV:1 spec 1-pass UV:1 alpha 1-pass UV:1 glow 1-pass UV:1 bump/normal 1-pass UV: 2 GI Lightmap…
https://www.facebook.com/photo.php?fbid=10150422346445097&set=a.10150422345780097.415917.51752540096&type=1&permPage=1 I knew it Rockstar, ! you gain me 1+ hope point