I have to get my end result to workd in Cryengine. The only method of getting a normal map bake to work seamlessly in Cryengine is by first creating a worldspace normalmap and then dragging it through a Cryengine tool to create a tangent space normal map for cryengine without seams. I'm not sure if the worlspace map HAS to…
Hey there :) I'd suggest hiding the projects in your portfolio that I've put a red x on. You've got some neat art in there :) The bedroom and the clock are my favourites. Keep pushing forward. A lot of your art has a blocky vibe going on, maybe break out of that and start giving meshes curves and more interesting shapes…
Hello My name is Andrés Vizoso I'm a 3D artist based in Puerto Rico. I am looking for part or full time work be it freelance, contract or remote. Programs I use: -Autodesk Maya -Zbrush -Substance Painter -Substance Designer -Headus UV Layout -Photoshop -Unreal Engine 4 -Marmoset Toolbag 2 I specialize and have the most…
Hi! So my problem is that building lights doesn't work well in UE4.5 and I'm 99% sure that this is not my mistake. After I used Build/Build lighting only nothing changed, everything looks the same like before build. You have screen below. I have tested it on UDK, and it's work very well. I believe I do everything like I…
(Not sure if this post is meant to be here?) Okay- I have asked so many people who use milkshape to create sims 3 cc (which is what I am doing), and I have asked on other forums and got many views...but no replies. Basically, I've just started getting the hang of milkshape, and have been working on plain and boring…
Hey all Does anyone know what happened to the xNormal plugin in Photoshop? It's one of the only reliable and straightforward normal generators I've found, and I really appreciated for a long time. Is there any chance people are still getting it to work in Photoshop CC 2019 upwards?
Hey there, I am Ohle a Hardsurface specialist that is looking for freelance work. I provided assets for games like Black ops 4 and other not announced titles. Some of my skills: Hardsurface modeling Strong understanding of PBR texturing Able to create optimized game models for limited budget scenarios Able to create…
Hi I'm creating a Roman domus, I do not master the English language, but I'm making an effort to translate ok I try to be very explicit with pictures WORK IN PROGRESS I would love you give me yours advice to continue Sorry for my english [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By…
Hi! I'm interested and available for unpaid projects. My portfolio is at behance.net/schmigel I have more than 5 years of experience in motion graphics and projection mapping stuff. But I decided to pursue the game industry carrer. Although I have experience with art and creation, I started studying with focus in games…