"I could write a detailed post mortem about what I learned but I think most people wouldn't like it, because the biggest thing that I have learned is that nearly all best practices need to be binned for the solo developer. If you try to explain things like that with any nuance people just fight you so it isn't super…
@pior Thx for your detailed answer. I have some follow-up questions if you don't mind. (I apologise in advance: English is my second language + I am certainly new to modelling + I don't have an art background + I have quite a few questions.) Do you mean shoulder topology? shoulder posture? shoulder joint placement? Do you…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
Well, yes and no. In terms of practical considerations, no one in their right mind would open up a shop to sell or even freely distribute pirated 360 games. 1. If they tried to sell them, their customers would quickly realize that they could copy these games themselves and distribute them to their friends for free.…
muscles are fine except some issues u got at the shoulders and lower legs. also it seems like you know where the muscles are, but the shapes are not so correct. there are too many issues here to point out. what works best in this case is lots of lifedrawing, in terms of anatomy i gues it is way better doing lifedrawing…