Looks awesome. I like it a lot. Only suggestion I would have for you, is it seems kinda off that the cloth is hanging there by magic. Seems like it would just fall right off to the ground. What I would do is, since you already have her left hand right there, just make her grab the cloth with the left hand. It would also…
I ended up remodeling the vest base mesh completely in Maya. To make it easier to handle in zbrush, I UV'd the vest in four parts - collar left and right, vest left and right. In ZBrush now I can break this into polygroups based on UV's and handle them each separately, making the process a bit easier to cope with. So far I…
I recently integrated some digital battlemaps into my home D&D sessions from fantastic creators such as Dynamic Dungeons and Animated Dungeon Maps. These maps incorporate dynamic lighting, particle effects and atmospherics to create a greater sense of immersion for the player and my table has fallen in love with them so…
yeah... I mean I used to work under those conditions. in my opinion the problems are 4 and they are related to the pipeline. 1* the artists are not motivated, because the companies use to put stupid rules to overcontrol the freedom of people, see Konami. And often they use the artists like tools, not like artists. In my…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
The Seattle area's snowfall is weaksauce compared to many places, but somehow we were hit by an early one this year that has left things more shut down than usual, maybe because it's been going nonstop all day so people left early for the commute home or just said they weren't coming in. I'm reminded of all my coworkers…
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
I like to mirror a whole animation with puppetshop but i just cant get it working. I can easily mirror animations from bodypart to the opposite bodypart, like left leg to right leg. But trying to mirror the animation of center bones like the neck just wont work, no matter what i do, i get additional keys and the animation…
Unity 5 - I'm using the glass shader on the left (FX/Glass/Stained) and just to the right I'm using a different shader, (standard/transparent). Yet neither of these shaders seem to take into account the color information of my diffuse texture. I was hoping to do some cool colorful texture on my glass and be able to see…