In the resource based economy jacque is trying to achieve something along these lines : There would be no company's since there is no money, so no one works to achieve the cheapest thing just so it can be outdated in a couple of years to make profit. There are going to be departments, all connected throughout the world,…
Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…
Hi guys. So i was learning this new auto unwrap program and i am getting problem with the x and y axis. So when i export this mesh by flipping y-z axis turned on. It drops in the uv layout like this. It should be flat but idk what's causing this problem. When i use a bridge to get my mesh directly to headus. This is how it…
Hey Y'all. Wish we had a Modo specific section ; ) But yea, has anyone (I'm using Modo 902 SP 2) run into an issue where the camera in their viewport gets inverted randomly? Mine will randomly turn into flight simulator 2008 every once in a while and I have to fix it by refocusing on certain parts of the mesh in different…
The ART rigging plugin can be very useful, but there's things I don't like about it and I'd like to be able to disable it when I'm not using it. I don't like how it switches the up vector from Y to Z, how you can't use the right mb radial menu until you mess with the plugin manager, or how it (for some reason) makes the…
Of course roadkill can't be any easier to use, but for some reason all the sudden when I import from it my Y/Z is flipped and the model is something like 92% or so scaled too small :/ I thought I would work around this just by saving the UVs and applying them to my model I exported from in max, but no go - nothing changes…
Hello everyone! My name is Lindsey Wakefield and I am a concept artist and Illustrator looking for work. I specialize in creature design, but I also paint characters, environments, and many others things. I work primarily in Photoshop, but I can also sculpt in Z brush and draw and paint using traditional media. Email me if…
🌟 New year, new update. Happy New Year! During this past month, I have temporarily set aside materials and focused on perfecting the blocking and completing all the props for the environment. Currently, all the map props are done (except for the vegetation), but my intention is to add some unique ones or from other maps to…
Hi all, I have question about controlling my skeleton mesh in 3ds max. I want to input external data coorditnates x,y,z and create character movement into my skeleton rig. How could I approach this and implement this into 3ds max? Can you import some data into you're skeleton mesh / or biped? Thanks in advanced for the…
Street festival 3D environment I recreated based off of the concept by Papymeka at https://www.deviantart.com/papymeka/art/Dofus-background-Street-of-Astrub-518032149 . Created using Maya for blockout, Unreal to render, and Z brush and substance painter were used to create trim sheets to texture the buildings. It was fun…