I bought mine last night. My first impression as soon as I popped it in, was "looks a little bit better". But then I did what I should have done to begin with - a comparison. I tossed in the included King Kong disc and froze it at one of the opening scenes (tons of cars driving on a bridge). I then switched the AV box and…
Hey man, for the sword grab I think you need to work on your timing and arcs. Here are a few things I noticed: 0:00 - Left leg pops as it bends, to avoid this don't start the pose with the leg fully stretched 0:01 - The movement into the grab seems very slow 0:01 - His wrist also looks broken at this point, bring his elbow…
Hey there! Good to see you continuing with this. For the first video: -The movement on the sword swing forward seems to follow a weird arc. I'd suggest bringing it more from the side than up, and drag it behind the rest of his turn. -The dude grabbing the blade should anticipate grabbing the sword more. He barely does more…
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country." Hermann Goering rings true today o If someone…
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Thanks @YairMorr Yeah, I really wanted to push the pose more, particularly the arch of the back. The Tom and Jerry references are great to highlight how to push poses better and much appreciated :) I wish I could learn the skill to rig characters to make posing my sculpts a much better/faster process with better results.…
Hey Guys, I've been working on a new character called 'the decider'. He's one of the undercover police that inhabit a fictional city ravaged by the growing forces of nature. Intense storms are commonplace already crippling the cities infrastructure. Bridges buckling under the wind, unprecedented hail and snowstorms…
Hello Community, pre pre alpha - ingame footage We are a small group who make at the moment a horror game which takes place in the USA in an old house. We are working with Unreal Engine 4 and our goal is to bring our background from the industry to the game, to make one of the best horror games! Together with my Art Lead…
I would like to get some feedback on a couple of hard surface props I’ve done recently. I know that as an artist it can be hard to see past the fact that I created something ‘cool’; and truly see that object for what it is. So, with that said, I would like to post a self-evaluation of where I ‘think’ I am.. and then get…