Agree with gnoop. PBR is a set of guidelines which help you make content that "just works" in many cases under most lighting situations. But it can certainly be bent to fit your needs, and doesn't work for all material types, just the majority. I'm in weekly conference calls with rendering engineers, working on PBR…
PROJECT AIMS: I want to practice realism in character art. I want to push my skin texturing, outfit modelling, and practice hair cards. I also haven't sculpted many men so I want to work on that. My partner, Luke, had this really cool character idea for a modern day warlock and generously let me make it. He makes his…
I am new to hiring freelancers, so please bear with me! I am not sure rates, etc, so please include rates or quotes if you are interested. I require a rigged, low poly fisherman character with some simple facial expressions for a mobile RPG fishing game. I am looking for a funko-pop / chibi feel. I like the idea of facial…
I've decided to focus on developing my game art portfolio this year with the hopes of landing a job in the industry. I've been focusing mostly on 3d printing for the past 2 years and while it's been fun, it isn't paying the bills anymore. So my first big project for the year is an AR-15. I want to have a lot of swapable…
Hey guys, I'm having some trouble with the morpher in 3ds max, specifically the morpher material. When one morph target blends from another the whole material darkens, It only happens during the transition, after the morph has happened the colour is correct. it even happens in the material preview window. I have a video…
hey there. i'm fairly new to 3D modeling but getting the hang of Maya, it's cool! :) i did this scene and lit it with mental ray. i'm only a few days into learning lighting and i believe it's still odd looking... D= i'm looking for feedback on lighting as well as impression of the models. i am trying to keep it fairly…
Hi everyone, I have been working on my first environment that's set in a wide open space. My usual environments tend to be closed in in design so as to allow me to finish an environment in a shorter time, so have decided to take the leap into building a scene with a large background in shot. Here is where I am up to at the…
Hey guys, doing some collapsing and cascading rock projects right now and hitting a few snags, wondered if I could get a little help. My major problem seems to be having a object that I hav dissect into cuts and pieces. I am really just looking for the the object to fall and obey gravity and hit the ground But I seem to…